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Destroy The Monoliths [alpha v0.6]
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Devlog
End of updates on itch.io - Moving over to Steam
June 02, 2023
by
Radiant Sloth
1
Hello everyone! Back in early December 2022, I shared here on itch.io the pre-alpha of my new project Destroy The Monoliths. Six months later, development is making good progress and I am very happy w...
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DevLog #14 – Explore to Find Great Treasures and Shrines! (v0.6)
May 26, 2023
by
Radiant Sloth
1
Hello everyone! It has been a few weeks since Destroy The Monoliths v0.5 and Steam Playtest are now available . And so far the reception has been pretty great! I received plenty of very helpful feedba...
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DevLog #13 – The new biomes are now available! (v0.5)
May 05, 2023
by
Radiant Sloth
1
Hello everyone, I am very happy to release today the alpha version 0.5 of Destroy The Monoliths. It has been in the works for a little while and I’m glad to finally share it with you. The update is...
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DevLog #12 – Better balancing and brand new maps!
April 21, 2023
by
Radiant Sloth
1
Hello everyone! I released alpha v0.4a of Destroy The Monoliths a few weeks ago and it’s time to share some more progress! First, on a personal note, I gotta mention that I started a new side job. S...
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DevLog #11 – Tired of mining? Time to use easy automation! (v0.4a)
March 31, 2023
by
Radiant Sloth
1
#new content
Hello everyone! Last time, I talked about the Steam page of Destroy The Monoliths and the release of v0.4 . This update had some mechanics tweaks and a lot of internal reworks to get the code base mor...
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DevLog #10 – Discover the new trailer and Steam page! (v0.4)
March 17, 2023
by
Radiant Sloth
1
Hello everyone! I hope you enjoyed my mini technical series talking about optimization ( part 1 and part 2 ) last weeks! Meanwhile, I made really good progress with the development and I have plenty t...
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DevLog #9 – How to optimize your game made with Godot (2/2)
March 08, 2023
by
Radiant Sloth
1
Hello everyone! Here comes part 2 of my devlog series on optimization. If you didn’t read part 1, start here! Part 2 – My experience with Destroy The Monoliths Let’s talk today about some concre...
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Play Destroy The Monoliths in your Browser!
March 05, 2023
by
Radiant Sloth
1
Hello everyone! Here is a quick post to let you know that you can now play Destroy The Monoliths in your browser! I finally added a HTML5 build to the page. You may encounter some performance issues (...
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DevLog #9 – How to optimize your game made with Godot (1/2)
March 03, 2023
by
Radiant Sloth
1
Hello everyone! This week, let’s put gameplay design aside and focus instead on some technical considerations. I will talk about how I optimized Destroy The Monoliths before the alpha release . Sinc...
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DevLog #8 - Placing more emphasis on the offense mechanics! (v0.3)
February 24, 2023
by
Radiant Sloth
1
Hello everyone! Two weeks ago, I released version 0.2 of Destroy The Monoliths . It shifted the focus towards a more offensive vibe and I think this is the right direction for the game. Today, I am gl...
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DevLog #7 – A real-time strategy tower offense game (v0.2)
February 09, 2023
by
Radiant Sloth
2
Hello everyone! Last week I released an alpha build of my new game Destroy The Monoliths. Today, I’m happy to share an update! Version 0.2 is now available on itch.io and it comes with a few importa...
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DevLog #6 – The free alpha update is now available! (v0.1)
February 03, 2023
by
Radiant Sloth
1
#update
Hello everyone! I’m very glad to announce that Destroy The Monoliths got an update on itch.io! You can now play the free alpha version of the game! So please head to my itch.io page and give it a tr...
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DevLog #5 – New content and improvements towards the alpha!
January 27, 2023
by
Radiant Sloth
1
#game mechanics
Hello everyone! I’m very glad to share that I’m making good progress on my new game Destroy The Monoliths! I hope to release soon a free alpha version to get your feedback. So stay tuned for that!...
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DevLog #4 – You shall not pass my powerful shield!
January 15, 2023
by
Radiant Sloth
1
#game mechanics, #shield, #fighting
Hello everyone! [NB: I host all my devlogs on my blog . But as of now, I decided to also post them here on itch.io, so I'm very glad to say hello to the itch.io community! I hope you will enjoy my con...
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