NB: You may encounter rendering / performance issues or audio delay with the web version. If that's the case, please give the downloadable version a try, it will run much smoother!

Comet Force is a Space Force Arena Survival Roguelike. Face events, expand your troop with more people, collect upgrades, and fight ever more waves of enemies. Will your troop survive until the end?

Why a free open pre-alpha?

I have been prototyping this new project in the background since October 2023. With the release of my previous game Destroy The Monoliths in November 2023 and its post-launch updates, progress on this new game has been slow for a few months. But I am now focused on it, and happy to finally share a first build. As always, my goal is to get as much player feedback as possible to refine the core gameplay loop before adding a lot more content and moving the project over to Steam.

Features

This pre-alpha version offers to experience the beginning of a run. Players lead a troop within an arena, tasked to survive many incoming waves of enemies. To this end, the troop will have to select events and make the best of every choice. Players need to take the best decisions to manages their resources, expand the troop, collect upgrades, and ensure they stay strong enough to survive.

Each character of the troop has a class and specialty, affecting how they fight and the type of upgrades they can get. Players control the leader of the troop while the rest of the members fight automatically. Which kind of troop will you build and what will its destiny be? It's yours to decide!

Please keep in mind the game is in pre-alpha state and thus has very few content currently. It has the bare minimum to showcase the different mechanics and the core gameplay loop. A lot of things are work in progress and need further polishing. Here is what is available:

  • 3 classes and 3 specialties
  • 24 unique effects in the technology tree
  • 4 types of enemies
  • 5 events types, and a few different event lines

The game also offers:

  • Controller support (twin-stick shooter style) and fully remappable inputs
  • Localization into English and French

What to expect from the full game?

My goal is to work on the following aspects:

  • Add more content in terms of classes, specialties, events, upgrades, and enemies
  • Make events more dynamic, with previous choices affecting future events
  • Add intermediate and final bosses to runs
  • Add different arenas, in terms of visuals but also unique characteristics
  • Add a journal, and some kind of light meta progression
  • Add a save system

The game is in active development and the current plan is to finish it for 2025. I hope to release a Steam Demo or Playtest in 2024 though. If you wish to support the development, you can:

  • spread the word and let your friends know about this game,
  • give feedback to help me improve the mechanics and make sure the game is enjoyable [you can use the comment section below or the contact form here],
  • or make a donation while downloading this alpha version.

In any case, thanks for your support, it helps a lot! :)

About the developer

Radiant Sloth (he/him) is a solo indie game developer from France. His debut game Skycliffs (action shooter dungeon-crawler roguelike) was released on Steam in 2022. His second game Destroy The Monoliths (real-time action mining tower offense roguelike) was released on Steam in 2023. He is now working on his third title: Comet Force.

To follow updates and devlogs, check out his blog: www.radiantsloth.com


Download

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Click download now to get access to the following files:

comet-force-linux.zip 34 MB
Version 0.1
comet-force-win.zip 33 MB
Version 0.1
CometForce.zip 46 MB
Version 0.1